Version 0.1.1 · Initial demo

Browser game

3D Wireframe Paddle Ball

An early electronic contest, reshaped in wireframe.

Defend your lane and race to 3 across six sculpted arenas. Read the trajectory, master each surface, and challenge the CPU or a local opponent.

Developed by Dragonborn Marketing. Published by Procedural Studios.

Version 0.1.1 is the current public browser demo.

The initial demo

A playable foundation, built to grow.

Version 0.1.1 continues the complete first-to-3 match loop, six arena shapes, solo CPU play, local two-player play, keyboard controls, and a layout designed for touch-capable browsers.

This is an initial demo rather than the final release. Future improvements and added content will be announced through the news and release-notes feed.

Version
0.1.1 initial demo
Platform
Web browser
Access
Website demo
Players
1 versus CPU, or 2 locally
Match
First player to 3 points
Language
English

Captured gameplay

One scoring loop, six spatial reads.

This silent 30-second capture shows actual play in the Flat arena. The video does not autoplay.

Flat arena gameplay, captured directly from the initial-demo media package.

Six arenas

The court is no longer flat.

Each arena changes how the ball’s route reads while keeping the same approachable scoring objective.

Keyboard and mouse

Start with Space. Move with A and D.

  • A / D — move Player 1
  • / — move Player 2 in local mode
  • Space — serve
  • T — switch CPU or local two-player mode
  • Tab — cycle arena
  • B — cycle ball skin
  • R — reset the match
  • Mouse wheel — adjust camera distance
  • Escape — pause or return to the menu

Compatibility note

The demo has passed automated play checks in current desktop Chromium, Firefox, and WebKit. Phone and tablet layouts are designed for touch-capable browsers and include visible touch controls, but physical Android and iPhone testing is still pending.

The game is rendered to a canvas. Its current on-canvas controls do not yet provide complete semantic screen-reader equivalents. See the accessibility statement for the known version 0.1.1 limitations.

Historical frame

From a 1958 demonstration to six new worlds of play.

Brookhaven National Laboratory introduced William Higinbotham’s Tennis for Two on October 18, 1958. Two people used separate controllers to play an electronic tennis game driven by an analog computer and displayed on an oscilloscope.

Read Brookhaven National Laboratory’s history.

An independent modern game

The historical reference is factual context only. 3D Wireframe Paddle Ball does not claim affiliation, sponsorship, endorsement, license, restoration, remake, sequel, or authorized continuation.

Version 0.1.1

Play the demo and follow what changes.

New content and refinements will be documented as future updates, keeping the initial demo and each later version easy to understand.

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