Coming soon · In development

Tactile mining clicker

Wireframe Planet Miner

Digital bubble wrap. Planetary scale.

Carve a procedural world into visible cavities, uncover what lies beneath its surface, and hear the geometry answer every strike.

Developed by Dragonborn Marketing. Published by Procedural Studios.

Current development direction

A world that remembers every click.

Dragonborn’s public development notes describe a surface that changes where the player mines it instead of reducing the planet to a generic damage meter. Clicking or holding the mining action leaves a visible cavity in the world.

Biomes, mineral veins, tools, upgrades, automated miners, saved progress, and offline progression are being built around that tactile destruction loop.

Read the developer’s current Planet Miner notes.

Developer
Dragonborn Marketing
Publisher
Procedural Studios
Players
Single-player
Status
In development
Release timing
To be announced after publisher review
Availability
Not yet released

Developer-described build

The shape is also the instrument.

  • Direct click-and-hold carving of procedural surfaces
  • Biome-colored terrain and discoverable mineral veins
  • Tools, upgrades, automated mining, and progression
  • A fresh world after complete destruction
  • Sound synthesized from the geometry being mined

A development snapshot

These features describe the current developer build. They are not a promise of final release scope, compatibility, or availability, and they have not yet completed Procedural Studios release review.

Publisher preview

Destruction with a surface you can read.

The appeal is immediate: the planet keeps the mark of the player’s input. Progress is not only a number—it is a changing object whose color, depth, material, and sound make each mining session legible.

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