Tactile mining clicker
Wireframe Planet Miner
Digital bubble wrap. Planetary scale.
Carve a procedural world into visible cavities, uncover what lies beneath its surface, and hear the geometry answer every strike.
Developed by Dragonborn Marketing. Published by Procedural Studios.
Current development direction
A world that remembers every click.
Dragonborn’s public development notes describe a surface that changes where the player mines it instead of reducing the planet to a generic damage meter. Clicking or holding the mining action leaves a visible cavity in the world.
Biomes, mineral veins, tools, upgrades, automated miners, saved progress, and offline progression are being built around that tactile destruction loop.
- Developer
- Dragonborn Marketing
- Publisher
- Procedural Studios
- Players
- Single-player
- Status
- In development
- Release timing
- To be announced after publisher review
- Availability
- Not yet released
Developer-described build
The shape is also the instrument.
- Direct click-and-hold carving of procedural surfaces
- Biome-colored terrain and discoverable mineral veins
- Tools, upgrades, automated mining, and progression
- A fresh world after complete destruction
- Sound synthesized from the geometry being mined
A development snapshot
These features describe the current developer build. They are not a promise of final release scope, compatibility, or availability, and they have not yet completed Procedural Studios release review.
Publisher preview
Destruction with a surface you can read.
The appeal is immediate: the planet keeps the mark of the player’s input. Progress is not only a number—it is a changing object whose color, depth, material, and sound make each mining session legible.