Game icon
1024 × 1024 PNG and SVG.
Press kit
3D Wireframe Paddle Ball is an independent modern paddle sport played across six original sculpted wireframe arenas.
Developed by Dragonborn Marketing. Published by Procedural Studios.
Quick facts
Version 0.1.1 is the current build of the initial public browser demo. It continues the playable core; future content and refinements will be announced as updates.
Overview
Defend your end of the arena, read the ball, and outplay your opponent on the way to 3 points. Six curated playfields move the contest beyond a single flat court, from a gentle Open Book and Shallow Saddle to a Concave Bowl, Torus Ribbon, and Rolling Wave.
The fixed behind-the-paddle camera keeps the full arena readable. Prediction markers communicate the incoming path, polygon paddles give each side a sharp arcade silhouette, and the neon wireframe presentation keeps the ball and scoring lanes visible.
Gameplay video
Both 30-second MP4 clips are silent and understandable without audio. They do not autoplay.
Screenshots
Select any image to open or download its full-resolution PNG.
Downloads
The screenshots and videos are direct game captures. Cropping for layout is acceptable; do not materially recolor, simulate gameplay, or remove interface elements in a misleading way.
1024 × 1024 PNG and SVG.
1024 × 768 PNG with the delivered presentation.
Hashes, dimensions, media types, and source selection for every file on this page.
The exact public direct-build ZIP, including complete third-party notices and license files.
Historical context
Brookhaven National Laboratory introduced William Higinbotham’s Tennis for Two on October 18, 1958. Two people played with separate controllers connected to an analog computer and an oscilloscope display.
The reference is factual context only. 3D Wireframe Paddle Ball does not claim affiliation, sponsorship, endorsement, license, restoration, remake, sequel, or authorized continuation, and does not use Tennis for Two as its product title.